A small set of figured characteristics come from Characters have a set of seven characteristics generated throughģd6 or 2d6+6 rolls. Other versions of that can be found in Call of Cthulhu, Legend, Age of Shadow, and a host of OOP games ( Runequest, Stormbringer, Ringworld,Įtc). Renaissance is another version of the Basic Role-Playing System, here referred to as D100 Rules. May generate animosity with others, including among the party. These groups offer support but mayĪlso have particular strictures and restrictions. That while PCs might be adventurers, they also have ties and bonds This helps define the character,īut also has some significant mechanical obligations. Well players will belong to a faction- guild, religious group,īrotherhood, nation, gang or the like. Talented normals who have an edge through training and skills.Ĭharacters will have come out of a profession which defines them, suchĪs Serf, Camp Follower, Highwayman, Scholar, Valet and so on. Games will usually be lower powered and realistic. Mostly lacking strange powers, unique advantages, and superlativeĪbilities which make them more four-color than real. Generally characters will be relatively normal people in this world. Renaissance includes rules for Alchemy and Witchcraft. GM’s can determine the focus and what level of strangeness and/or magic appears. This depends on the campaign frame- however the rules lend themselves to classic piracy games ( Pirates and Plunder Privateers and Pirates), musketeer ( Flashing Blades All for One: Régime Diabolique), or strange magic in the Early Modern era ( Mage: The Sorcerers Crusade The Savage World of Solomon Kane On Her Majesty's Arcane Service). A core system for playing historical or semi-historical campaigns in the black-powder period.